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PurposeMethodIt will come as no surprise to readers of Carfree Cities that I ascribe most of this deterioration to the decision to accommodate the automobile in the city. In fact, the influence of the automobile predates its actual appearance. By 1850 or so, urban designers were laying out streets that were much wider than had previously been the norm. This probably relates to the rapid growth of most cities during the 19th Century (supported by the railroad), and the large increase in the volume of horse-drawn local freight delivery that was required to support the larger populations. I think a convincing case can be made that the complex (but not chaotic) order and form of the medieval city better meets fundamental human needs than the simple grid pattern that started to become common in the 18th Century (and had been popular with the Roman Empire). Applying grid is simply slavish devotion to a highly simplified mathematical form. Medieval cities developed gradually, in response to needs with which the local population was intimately familiar. With a heirarchical, rather than Cartesian, street arrangement, streets can lead naturally to the center of any given area. In the past, this was usually the central square, where the market, the city hall, and the cathedral were all usually to be found. The large increase in the velocity of urbanization that came at the start of the industrial revolution probably made it impossible to continue urban development in the manner that had usually been observed until then, which was simply to look at what had been done and decide what to do next. At this point, paper plans began to replace field decisions, with devastating consequences. Fortunately, recent work by Christopher Alexander (A New Theory of Urban Design) and others should allow us to recapture urban design basded on direct responses to the local environment, rather than the application of an abstract and simplistic grid form that can never be responsive to either the local environment or to individual neighborhoods. Alexander's approach, based mainly on the use of maquettes (and readily extensible to 3-D virtual reality walk-throughs), should allow us to recapture a great deal that has been lost. Because a great deal of effort is necessary to conduct design at the intricate level that this approach demands, it will be necessary to involve citizens in the design of their own urban spaces. Alexander has shown that, with a minimum of guidance from experienced professionals, ordinary people can design spaces that work well for them. I believe that the end of top-down urban planning has arrived, and good riddance. The results have been dreadful. I need to say that this site is about urban design, not about urban planning. Urban design is a subset of urban planning, concerned with the direct arrangement of the physical space. Urban planning must consider other important issues, including demographics, ecology, water supply, sewage treatment, transport, energy supply, and so forth. Urban design deals with what we can see; urban planning is effort undertaken to assure that the entire city actually functions once built. Some BackgroundThis draft will not be updated. The material has become the basis for Part 3 of the forthcoming Carfree Design Handbook and has undergone massive revision during the course of its adaptation to book form. While the chapters have been organized on the basis of the various elements that go into city design, I have taken the opportunity to discuss issues that are nicely illustrated by the photograph on a page but not directly relevant to the topic at hand. This seemed a logical approach that spared the reader a hundred pages. When first viewing a page, please pay attention to your immediate reaction to the scene. Then try to understand what it is that evokes the feeling. Many of these things are very subtle, and in most cases there are many forces at play. It is only by studying examples of what works and what does not the we can learn how to develop prime urban spaces. (This is a skill that we are going to have to recover - it seems nearly lost today, but was once common, as we shall see.) |
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